BABLE BE HOME
A downloadable game for Windows and macOS
BABLE BE HOME is a linguistic puzzle game. Your goal as a player is not just to complete quests but to understand them. The main mechanic is to talk with the npcs and to search the environment to decode their cryptic language.
BABLE BE HOME was created during the “Adventure Course” in the Game Design Bachelor's Program at the Zurich University of the Arts. Its main theme is the language barrier and the frustration it brings to people. The difficulty of communication which is not seen in modern games. The language is a context sensitive symbol code. The symbols are direct images of objects and concepts in the level so the player can guess them.
In the current status this is a game prototype. We are collecting feedback based upon player experiences and feedback from the community. We are hoping to expand upon this prototype and refine its systems and to add more content.
The current content in this prototype amounts to roughly 30-60 minutes of gameplay
Developers
- Pascal Felber
- Sebastian Riedi
Status | Prototype |
Platforms | Windows, macOS |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Authors | Pascal Felber, sriedi |
Genre | Puzzle, Adventure |
Made with | Cinema 4D, Blender, Adobe Photoshop, Unity |
Tags | 3D, Aliens, language, Relaxing, Sci-fi, Singleplayer, Space, Top Down Adventure |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | Interactive tutorial |
Download
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Comments
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Hi
The game is very interesting, I like especially the look!
The control drags a bit, but this is probably still due to the not yet optimized performance, which is normal in an alpha :-)
I am already looking forward to updates
Artwork=good. Concept=good. My 9 year old Mac with High Sierra 10.13.6 can not process fast enough to play this game. But I like the concept. Music is good. Accent of narrator is good for this game. Keep trucking guys!
Ok, I couldn't get the reactor. Maybe because the game has bugged.
But anyways, let's review the game.
you can't tie it to any word, and thus "you" and "me" can only be typed manually. This is against the mechanic with "patterns".
So, to sum up, if you create a game about linguistics, make a game about it. Otherwise it is not a linguistic puzzle. Currently, there are inconsistencies all around, and these are not the ones relevant to the chosen theme.
Other minor things:
How do I switch the reactor with a totem? I gave the glowing statue to the shaman, but guys in the square wouldn't give me the reactor